I've been developing Genesis for a long time. By "developing", I tend to mean lots of thinking about the story, which in turn requires a huge amount of introspection. I've a lot of notes, several false starts of scripts, and still really no idea of what the story is actually about. Lots of character stuff, but no real structure. A beginning, an end, but not so much in between. When I've started coming up with the driving force to get into the story, the "main plot" before it develops in to the character piece, I've been adding more complexity but, again, little structure.